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Trackpads can be simple joysticks and mouse, or work as touch menus complete with OSD (I.E. On top of that, you can customise dead zones, scalings, haptics, sensitivity, and a massive amount more options that I currently don’t even understand. More mind boggling is that there are multiple styles of joystick, D-pad and mouse, with different behaviours. This means that you can bind any button to anything - keyboard press, controller press, joystick, D-pad, mouse, your cat, whatever. From here, you can customise a massive amount about the controller. Playing using Steam’s big picture mode, a raft of configuration options are presented at a click of the steam button (The controller’s home button). It’s a pity it isn’t marketed more as they have gotten the gyro completely right and it actually synergizes with the controller - but with how bad most implementations are I don’t blame Valve for not making a song and dance about it. One feature that doesn’t make the press almost at all is it does contain a gyro, similar to the Wiimote, the playstation thingy, and a whole raft of other completely failed motion controllers. Two of the buttons hide on the bottom of the controller that double as the battery housing - when your fingers wrap around the wings you naturally rest on both of them. The Steam Controller boasts 2 trackpads, haptics, by my count 18 buttons, 2 dual-stage analog triggers and an analog joystick.
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#STEAM CONTROLLER MOUSE JOYSTICK SENSITIVITY MODE SHIFTING PC#
With the launch of their Steam Link and upcoming Steam Box offerings, Valve decided to continue their campaign to bridge the gap between PC games and the living room by designing a controller with PC games in mind. The steam controller is Valve’s offering into the controller segment.
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